Call for Entries, Call For Papers

Her Environment Workshop Series: CALL FOR ENTRIES

Submissions are open for our Workshop Series! If you have skills, thoughts or a thesis you would like to share and present, please fill out the submission form on our website, or email us a proposal. >> DEADLINE: July 24th, 2019 @ 12AM CST >> herenvironment.com/submit >> herenvironment@gmail.com We are so excited to see your ideas! About: Her Environment is an expanded new media art series that seeks to create an intentional space for all artists working in digital media. Our mission is to focus on broadening the understanding of how new media practices can be used, and highlight non-traditional…

Call For Papers

Leonardo/LEAF Call for CAA 2020 Panelists

Dates or Deadline: 9 July 2019 to 22 July 2019 Organized by: Leonardo/ISAST Contact: Ruth West More info: GENERATIVE AND MACHINE CREATIVITY: IS AI IN THE ARTS AND DESIGN EVOLUTION OF “ARTISTIC INTELLIGENCE” OR RUPTURE? City: Chicago Country: United States Affiliated Society or Committee Name: Leonardo Education and Art Forum From legal sentencing recommendations to creating sounds never before heard and images never before seen, autonomous vehicles and optimizing the design of chairs, conversational agents embedded in daily objects to real-time responsive intelligent physical environments, we are transforming how we live and create through the application of machine learning and…

Call for Entries, Call For Papers

Issue 4: Archives | Full Bleed: A Journal of Art & Design – Maryland Institute College of Art

Deadline: January 1, 2020 CFP Website: https://www.full-bleed.org/submit Full Bleed, an annual print and online journal of art and design, seeks submissions for its fourth issue, forthcoming in Spring 2020. We publish criticism, belle lettres, artwork, design, illustration, fiction, poetry, and graphic essays. All contributors will receive modest honoraria for their work. For Issue Four, we are especially interested in submissions that critique, investigate, or rely on archives of various kinds. We seek new writing about artists working with, playing with, re-contextualizing, or elevating archival materials; art or design projects responsive to historical documents; and essays, fictions, and poetry related to…

Call for Entries, Call For Papers

CfP Deadline Extension 7th May | Radical Immersions Conference – The Digital Research in the Humanities and Arts

Radical Immersions: Navigating between virtual/physical environments and information bubbles 8 – 10 September 2019, Watermans Arts Centre London, UK ~ CfP DEADLINE EXTENDED TO 7TH MAY ~ Over the past years, immersive technologies have been hyped as consumer gadgets, entertainment media and the future of exhibition practices. The free distribution of VR headsets with smartphones and the increasing interest of museums, festivals and other cultural organisers towards ‘immersive digital content’ have quickly turned VR and AR devices and applications into widely recognized cultural artefacts. The promotion of ‘full immersion’ in the physical spaces of exhibitions and museums has led to…

Call For Papers, Media-N

Humans Are Underrated: Art & Labor in the Amazon Economy – Media-N Call for Papers

Media-N, Journal of the New Media Caucus, invites submissions for a special themed issue on the changing status of art and labor in the digital age. The issue borrows its title from a best-selling managerial tract, Humans are Underrated: What High Achievers Know That Brilliant Machines Never Will, which instructs companies on how to prioritize and reward undervalued forms of human labor as an effective business strategy in an age of increasing automation.[1] Such “underrated” labor forms include storytelling, improvisation, spontaneity, critical and aesthetic judgment, creativity, empathy, authenticity, sincerity, attention, intimacy, care, cheer, and humor. Often referred to as “soft…

Call For Papers

Call for Papers: Radical Immersions – Digital Research in the Humanities and Arts

Radical Immersions: Navigating between virtual/physical environments and information bubbles 8 – 10 September 2019 Watermans Centre, London, UK Over the past years, immersive technologies have been hyped as consumer gadgets, entertainment media and the future of exhibition practices. The free distribution of VR headsets with smartphones and the increasing interest of museums, festivals and other cultural organisers towards ‘immersive digital content’ have quickly turned VR and AR devices and applications into widely recognized cultural artefacts. The promotion of ‘full immersion’ in the physical spaces of exhibitions and museums has led to some venues relying solely on interactive projections and audience…

Call for Entries, Call For Papers

Scenes and Screens 2019 – AltspaceVR

Scenes and Screens Festival: Speculative Realities Submit by May 15th, 2019 The 2019 Scenes and Screens Festival is currently accepting submissions for papers, films, performances, and installations that center around the topic: Speculative Realities. #SAS2019 is an all-in-VR arts, education, and technology event that provides contemporary artists and critical thinkers a platform to showcase their work and inspire international collaboration and meaningful discourse with a global audience. The topic, Speculative Realities, encourages artists and scholars to consider virtual realms at a philosophical level. The subtopics that have emerged from these ideas allow for a wider interpretation and discourse that challenge…

Call For Papers

Extended Deadline: Video Game Art Reader Accepting Submissions on Overclocking through April 8th

The Video Game Art Reader (VGAR) is extending its deadline for submissions from practitioners, researchers, and educators for Issue #3 until April 8th. The theme for this issue is Overclocking, a foundational metaphor for how games are produced and experienced today, and the temporal compressions and extensions of the many historical lineages that have shaped game art and culture. The full CFP and submission guidelines for Issue #3 can be found here: https://www.videogameartgallery.com/vga-reader Submissions should be forwarded to Editor-in-Chief Tiffany Funk at tfunk (at) vgagallery (dot) org no later than midnight on April 8th. Questions regarding submissions guidelines, formatting, citations,…

Call for Entries, Call For Papers

Call for Papers: Video Game Art Reader is Accepting Submissions on Overclocking

Video Game Art Reader (VGAR) is accepting submissions through March 29th on the topic of Overclocking! This issue proposes overclocking as a foundational metaphor for how games are produced and experienced today, and the temporal compressions and extensions of the many historical lineages that have shaped game art and culture. In the same way that a computer user might overclock the processor of their machine to achieve results beyond its intended use, how can video game art studies overclock its received historical boundaries and intervene on current video game practices that are accelerating past their limits? Might overclocking practices also…

Activity, CAA, Call For Papers, NMC Events and Exhibitions

Open Call for New Media Caucus Panel Proposals, CAA 2020, Chicago

The New Media Caucus invites proposals for affiliated panel session to be held during the 2020 College Art Association annual conference in Chicago. Panels should reflect New Media Caucus’ mandate of promoting the development and understanding of new media art. Panels that address or engage with underrepresented groups within the new media genre are strongly encouraged. Panel chairs will submit the proposal and organize the session, including the call for submissions. The NMC Exhibitions & Events Committee will assist with providing liaison to CAA, administration, publicity, etc. PROPOSALS MUST INCLUDE: Please submit the following as a single PDF Abstract (500…