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Interrogating
Interfaces California Institute of Integral Studies The
presentation of interactive new media work requires decisions
regarding the nature of the interface between the audience and
the experience. Unlike the familiar interfaces with established
media such as paintings where viewers can be assumed to have an
understanding of the conventional relationships of viewer to frame
to painting, new media makers and audiences are often on uncertain
ground. The genesis of this panel was a conversation
between myself and my co-chair Laurie Beth Clark about our experiences
with audience engagement with our interactive digital work. The
ways in which the audience or participants engage appeared to
us to be structured by their various experiences and expectations
of the interface, frequently with unanticipated consequences,
unanticipated by us, that is.
For example, gamers made different assumptions about “navigational”
icons and pointers than did people who were primarily socialized
to the computer interface through web browsing.
We agreed that familiarity with digital visual conventions
in general was varied and not easily predicted. We
saw the problem of the interface as an unresolved aspect of our
work and of new media work in general. We found the challenges created by the non-standard
and not yet conventional computer interface to be especially inviting
since the structure is typically treated as invisible or intuitive.
In
the four presentations for the panel, Interrogating Interfaces,
two related themes emerged: 1) the relative adaptation that is
expected of the user to the interface and the adaptive nature
of the interface itself, and; 2) the relative visibility or invisibility
of the interface. This introduction looks at the range of perspectives
and considerations discussed in the four papers, noting places
of convergence and divergence, and identifying assumptions and
implicit questions. In
regard to the issue of the extent to which those who interact
with and through interfaces must adapt and conform, none of the
papers take the position that we have, to quote Thoreau, “become
the tools of our tools,” with the computer shaping the humans
rather than the other way around.
[1]
At the same time, all papers heed Thoreau’s
implicit caution and all the authors acknowledge, in different
ways, that the interface shapes and can even control our experience.
All explore ways in which we might become more aware of
the ways in which the interface can or does serve and shape us.
Each
of the presentations carries assumptions about the convergence
of humans and interface, that is to say the extent to which humans
adapt to interface and visa versa. In her paper “Information Mapping
the Graphic User Interface” Siu L. Chong suggests co-evolutionary process
by which users and the interface adapt to one another. Chong focuses on the relationship between form
and function. She describes
the interface as a tool that supports the users’ needs and choices. Hers is perhaps the most benign vision, implying
that the conventions of the common interface are useful for their
familiarity (both as metaphoric references and as now familiar
interface activities—such as clicking on icons—which can be seen
as self-referential) and that these conventions will “evolve automatically.”
Utility will be the test of what gets kept, discarded,
or replaced. If changes to the interface can be used to “reduce
the learning curve,” then they will be instituted and the “level
of intuitiveness,” will increase.
In this view, the interface ought to become increasingly
transparent and non-intrusive. Michele
White’s vision is perhaps the least benign with the interface
insidiously forcing others to adapt to its values.
Her paper “My Hand, My Self: Some Questions about Pointing,
Grasping, and Touching ‘through’ the Interface,” discusses a compelling
example of the ways in which the computer interface is the perpetrator
of cultural imperialism and privileges particular ways of seeing.
Implicit in her analysis is the assumption that the invisibility
of the interface is relative; the level of transparency determined
by the extent to which it seamlessly reflects the user’s identity
and experience. Her analysis raises some of the most far reaching
questions in any of the papers. How far can her critique be extended? Are ways of thinking as well as seeing inscribed
in the structure of the interface and imposed on those who do
not share the epistemic perspective?
Much has been made of the digital nature of computers being
dualistic: a matter of ones or zeros and binary decision-making.
For instance, do the either-or choices forced on computer
users by menu driven computer forms reinforce categorical thinking
and obscure complexity and hybridity, as others have maintained?
[2]
Or is this simply a limit to be overcome in the
next release? And how ought we to situate such considerations
of the interface in larger social and technological discourses? Is it any surprise that the computer interface—like
many other products of our society—is a mirror of the social status
quo? What can we do with
our increased awareness of the cultural inscriptions contained
in conventional interfaces? To
what extent is the design of the interface a fulcrum on which
change can be leveraged? And to what extent is it simply another
symptom of larger needs for change? In interrogating the ubiquitous image of the
pointing white hand, White has opened a wide array of questions. Each
of the other two papers, “Adaptive Interfaces” by Michael Salmond
and “Confessions
of a Fraudulent Pixel” by Vicky Isley & Paul Smith of boredomresearch,
are more hopeful. Each
suggests—in different ways—that the
interface has the potential to become increasingly democratic
and adaptable to the non-elite users. Where
they diverge is in regard to the level of visibility or invisibility
in the subsequent development of the interface. Like
Chong, Salmond posits a progressively invisible and intuitive
interface and regards the interface as a progressively evolving
experience. As a reference point, he describes the use of
telephone and television remote controls as “so integrated and
understood in our world that we forget they are there.”
Even he admits, however, these ubiquitous inhabitants of
everyday life remain confusing to some users.
To my mind, another familiar interface, the alphanumeric
keyboard, presents a counter and perhaps cautionary example.
Numerous analyses have shown that the QWERTY design is
far from optimal and most historians describe it as an artifact
of the technological needs of its time.
Changing circumstances have not, however, led to the redesign
of this particular interface.
[3]
Its inefficiency appears likely to be incorporated
into the human-computer relationship for the foreseeable future.
Does this mean that files-and-folders could stay, continuing
to shape our experience and forcing us to adapt to them, even
if they are, as the panelists contend, redundant at best?
For
Chong and Salmond, however, keyboards are more likely the exceptions
that prove the rule. Salmond
offers a vision in which the interface is not only adaptive but
also capable of adapting to individual users. If we accept this
assumption that interfaces will adapt progressively to human needs
a number of questions emerge.
Will an emphasis on improving the intuitiveness and invisibility
of computer interfaces improve or optimize our relationship with
the data and digital tools? Will
this serve to make them more or less adaptive?
Will it increase or decrease or ability to engage with
this content critically? Will the kinds of cultural inscriptions that
White describes—such as the default white-handed pointers—vanish
as we move towards more efficient forms of data mapping, or towards
the use of adaptive intelligent interfaces?
Or will the inscriptions become more entrenched, more subtle,
or more insidious? Will the sense of identity we might feel with
our avatars, such as Salmond describes, be available without dissonance
to all or only to those in the dominant social location? Will the apparent transparency of an interface
be truly transparent, or ever more mystifying and misleading?
Will the user of the interface be ever more shaped by programmers
and designers resulting in ordinary people unconsciously adopting
normative practices inscribed in the algorithms? Or will the computer
live up to its protean promise and adapt in endless variation
to the computer users? Isley
and Smith emphasize the risks and limits of seeking transparency
and offer a specific path in regard to the possibility for the
interface’s malleability and the capacity for ordinary users to
shape it to their own ways of thinking and working.
Like Salmond, they suggest that the metaphors of the desktop
are not simply inefficient or socially constructed, but also that
they are superfluous, redundant and misleading. Along with Salmond Isley and Smith suggest that
the experience of play may be the key reference point in reconsidering
our approach to the interface.
They describe a relationship between human and computer
and take the conversation one step further with an example of
how the interface might
be claimed by ordinary people without the necessity for corps
of elite technocrats to develop the software or the sense of mystification
that most computer users currently experience. Where Salmond urges
an increased invisibility, Isley and Smith seem to be pushing
for more visibility or perhaps a different kind of transparency
in which there is less interface and more direct manipulation
of data. Yet, what is the
potential for such this kind of democratization this in the context
of consumerism, information overload, and off-the-shelf gratification? Programming a computer may be as simple as playing
the child’s game of Snakes and Ladders (the example they use in
their presentation), but will we have the time and patience to
learn? Together
the four papers identify the interface as a site of consideration
and action for makers of new media, whether in the arts or in
industry. For those making work in this area, the interface
is frequently an unavoidable issue and one far more complex than
ones associated with the frame on a drawing or painting. For those in industry, where providing access
to content is central, the questions raised may point to new solutions
or new ways of thinking about the interface.
For those in the fine arts, the subject of the interface
itself can become a matter of inquiry in its own right.
One of the key roles of artists has been to call attention
to that which is invisible—invisible because it is not attended
to or simply ever-present—and to challenge us to see it anew.
A hundred years ago Oscar Wilde somewhat tongue in cheek
suggested that until Turner had painted it, there had not been
fog on the English Channel, or at the least nobody had paid much
attention to it.
[4]
Today the computer interface is relatively invisible,
as much by design as by its ubiquity. The questions raised by our panelists offer
challenges to be explored and the ideas about interface that they
discuss are opportunities for representation, refinement, exposure
and subversion. There is encouragement to expand and develop
our visual strategies as Chong does, to be playful and inventive
as Salmond and Isley and Smith do, and to ask about meaning, as
White does. We look forward to continued response and dialogue.
[1]
Thoreau, Henry David and Owen Paul Thomas. Walden, and Civil Disobedience (New York:
W.W. Norton, 1966)
[2]
Nakamura, Lisa. Cybertypes
: Race, Ethnicity, and Identity on the Internet (
[3]
Liebowitz, S. J., Stephen Margolis and Peter Lewin.
The Economics of QWERTY: History, Theory, and
Policy ( [4] Wilde, Oscar. The Decay of Lying (New York: Syrens, 1995)
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