Events and Exhibitions

Upcoming 2017 Network Conversations

New Media Caucus is proud to sponsor the fall 2017 Networked Conversations hosted by Randall Packer. Networked Conversations features media artists, curators, writers, and activists exploring a broad range of social, political and aesthetic topics at the intersection of net culture. Networked Conversations collapses geographical and cultural boundaries via participatory Internet chat from anywhere in the world that is free, open, and accessible. Networked Conversations is presented by the Third Space Network. The concept of the Third Space Network has emerged from the Art of the Networked Practice | Online Symposium [i] and NetArtizens Project, organized by Randall Packer and Furtherfield’s Marc Garrett and Ruth…

Hub

YouTube and The Human Experience

  Presenting Princess Shaw is a recent PBS Point of View (POV) film with a digital humanities focus about the human experience of the social media site, YouTube. The documentary film represents the reality of the struggles and perseverance of Samantha Montgomery also known as Princess Shaw, who is a musician living in New Orleans, Louisiana. She employs YouTube as a video dairy to tell her version of the impact of her current socioeconomic background and being a woman musician. Her YouTube channel is also a presentation platform to debut her songs. The film introduces Israeli producer Ophir Kutiel also…

Hub

Seeing the Edge: Augmented World Expo in Context with the year in VR Art

The Augmented World Expo (with satellites in Asia and Europe) is the SIGGRAPH for immersive media.  Held in Santa Clara, California, it is often the epicenter of new releases for the Augmented and Virtual Reality worlds.  Over the three days, there was a great deal that was becoming visible and others that were fading from sight.  Much of this had to do with the expanded trade floor, a large area for demos, experiences and play, and the talks themselves, which served as a framework for the rest of the event. And, within the talks, it was of note that much…

Hub

Terminal 2.0

This second part of my four part Hub blog series continues to discuss my singular interface experience of the Western Front’s virtual space of Terminal. Terminal 2.0 is a web presence that considers the impact of graphical user interfaces (GUI’s) on the progression of artists’ creative processes. In the early 1980’s, GUI’s offered a user-friendly visual means of making the operation of personal computers more accessible. These types of visuals are usually in the form of graphic icons or menus. The transition of computer operations from command-line interfaces to point and click devices transformed the manipulation and processing of imagery. The web…

Hub

Report from Computer Art Congress 5

Bonjour de Paris! I’m writing today quite early in the morning before I head out to Charles de Gaulle and return home. In my short stay I’ve had difficulty sleeping, so I thought I might make use of some of that time while everything is still relatively fresh in my head. Its likely I won’t get it all here before I begin traveling, but I couldn’t wait to get started. The Computer Art Congress is an international gathering around Art, Science, Technology, and Design. The first edition was celebrated in Paris (2002), followed by Mexico City (2008), Paris (2012), and and…

Hub

Terminal 1.0

My curiosity began with an animated, vintage flashing square cursor next to the title Terminal 1.0. Terminal is an installation project at Western Front in Vancouver, Canada. The installation project examines single-user interfaces, along with how technology influences the adaptation of new artistic forms. My mini blog series will follow the four-part installation project through 2017. Media Curator, Allison Collins has curated the project so that it occupies two available spaces, one physical and one virtual. In our email exchange Collins described the physical location, “The on-site element of the project repurposes an under-used space in the Western Front building,…

Hub

A Normal Future – Interview with NORMALS

Normals is a collective whose work crosses a number of boundaries. Perhaps their work is a proposal that the boundaries we once found useful in defining creative practice don’t work as well in our connected/networked/hybrid cultures. What do the spaces between design, digital studio practice, networked art, and Internet Art look like? What do the spaces between fiction, abstraction, and social media performance look like? What do the spaces between the real, the virtual, and the augmented look like? It isn’t easy to define through traditional categories what artists create in our contemporary visual culture more broadly and definitely challenging…

Academic Position, Call for Entries, Position, Resources

Call – Fullbright Scholars Program 2017-2018

The Fulbright Scholar Program offers teaching, research or combination teaching and research awards in over 125 countries for the 2017-2018 academic year. Opportunities are available for college and university faculty and administrators as well as for professionals, artists, journalists, independent scholars and many others.   Opportunities that may be of particular interest include: Norway: Digital Culture – A teaching and research award which allows the selected candidate to take part in the activities of the Digital Culture program and the Digital Culture and Electronic Literature research groups in the Department of Linguistic, Literary and Aesthetic Studies at the University of Bergen. The…

Call for Entries

Call for Applications – Summer 2016 Programs at School of Machines, Making, and Make-Believe

The School of Machines, Making, and Make-Believe is thrilled to announce our open call for applications! Our four-week intensive summer programs will focus on three main areas: computer vision, machine learning for artists, and virtual reality. http://schoolofma.org/programs/ Leading figures in the fields of new-media art and technology will unite in Berlin to lead the full-time programs, which have in the past drawn attendees from as far away as Brazil, Mexico, India, and the US, as well as from several countries throughout Europe. Visit our website to learn more and submit an application: http://schoolofma.org. In addition, we’re excited to offer two scholarships…

Call for Entries, Call For Papers, Conference

CFP – Digital Humanities – MMLA – Due April 5th

The Digital Humanities section of the Midwest Modern Language Association is accepting proposals for scholarly and literary presentations that examine, complicate, or challenge concepts of borders and bordering as imagined across multiple modes of digital production. The MMLA conference will take place in St. Louis, Missouri, November 10-13, 2016. We invite proposals that broadly interpret the conference theme, “Border States,” through multiple disciplinary lenses, such as computational text analysis, critical/creative media, game studies, data mining/archiving, and digital pedagogy. We are especially interested in presentations that explore the impact of digital media on literary production. Please send a 200-300-word abstract and…