Tag Archives: games

Extended CFP “Video Game Art Reader” Inaugural Issue, Deadline: January 23, 2017

Video Game Art Reader Call for Papers Extension, Issue #1:

To accommodate the demands of the holiday season, the Video Game Art Reader (VGAR) has extended its deadline for paper submissions for its inaugural issue in the summer of 2017 to allow interested authors time to proof and polish their submissions. All paper submissions are now due by 11:50pm on January 23rd, 2017.
Late submissions will be accepted purely at the discretion of the Editor in Chief, Dr. Tiffany Funk.

Context:
The VGAR seeks a variety of art historical analyses and works of art criticism pertaining to all levels of video game production; from art game experiments, to significant developments in indie and small studio games, to high-profile mass-audience titles. Objects of analysis can reside on any video game platform including consoles, personal computers, mobile devices, alternative and custom hardware, virtual reality platforms, and other emerging technologies. Each submission should be framed within its historical and cultural context in order to help generate and add to a growing overlap between art history and video games as an inviting and rich field of inquiry.

Mission Statement:
The VGA Reader is a peer-reviewed journal for video game audiences and video game practitioners interested in the history, theory, and criticism of video games, explored through the lens of art history and visual culture. Its primary aim is to facilitate exploration and conversation of video game art, documenting and disseminating discourse about the far- reaching influence of video games on history, society, and culture.

Submitting:
All submissions and questions should be sent to: Editor in Chief, Dr. Tiffany Funk tfunk@vgagallery.org
Date: January 23rd, 2017

Possible topics include but are not limited to:
● Analysis of video game genres and platforms, both emerging and historical
● Analysis and documentation of significant experiments in avant-garde video games
● Analysis of issues pertaining to representations, gender performance, sexuality, class, and race in video games
● Analysis and critique of gaming culture(s), of gaming and consumer habits as a whole, or of a specific franchise or trend
● The public exhibition of video games in museums, galleries, festivals, conventions, and arcade bars
● Investigations and descriptions of video game development, design, and authorship
● Analysis of existing video game criticism, reviews, advertising, and marketing
● Gamification and how it functions in both the humanities and sciences
● Analysis of the function of video games in culture and society
● The formation of new communities, institutions, and contexts for video games
● Analysis of the development of virtual and physical communities in video games, gaming culture, and the politics of video game spaces

For more information and formatting guidelines, visit:
http://www.videogameartgallery.com/education-1/
http://www.videogameartgallery.com/s/VGAReaderSUBMISSIONGUIDELINES-6z5x.pdf

Please direct any questions to: reader@vgagallery.org

Amanda Coleman
The VGA Editorial Team

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Founded in 2013 in the lively game community of Chicago, Video Game Art (VGA) Gallery seeks to increase cultural appreciation and education about one of the most important mediums of the 21st century -- video games --through exhibition, study, and sale. VGA Gallery is an Illinois 501(c)(3) not-for-profit corporation.

Lecturer or Professor of Practice, Writing for Games at Rensselaer Polytechnic Institute

Post: One Year Full-time, Non Tenure-Track Position in Writing for Games

Deadline information: Screening of applicants will begin immediately, and will continue until the position is filled.

The Program in Games and Simulation Arts and Sciences (GSAS) at Rensselaer Polytechnic Institute in Troy, NY invites applications for a one-year faculty position as Lecturer or Professor of Practice in Writing for Games. We seek a writer with a creative practice in storytelling through games and a passion for teaching the next generation of game designers. The successful candidate will bring expertise in writing and design for games, including digital or analog games; mainstream, serious or indie games; or closely related forms of interactive fiction and narrative. The appointment is full time, non tenure-track, as Lecturer or Professor of Practice in the Department of Communication and Media with primary teaching responsibilities in beginning, intermediate, and advanced courses in game writing and narrative design.

For appointment as Lecturer, candidates must have a terminal degree (MFA, PhD, or foreign equivalent) in a relevant discipline and evidence of successful teaching ability at the college level. For appointment as Professor of Practice, candidates must have a Terminal degree (MFA, PhD, or foreign equivalent) in a relevant discipline or comparable professional qualification in a senior role with at least 10 years of experience, and evidence of successful college-level teaching ability or mentorship.

Founded in 1824, Rensselaer Polytechnic Institute is the nation’s oldest technological university. With approximately 5,000 undergraduate and 2,500 graduate students from across the country and around the world, the university offers more than 145 programs at the bachelor’s, master’s, and doctoral levels. Rensselaer is located in Troy, NY, the heart of the "Tech Valley" region of the Hudson River Valley. The university’s Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC) offers scholars and students opportunities for creative interdisciplinary research in the arts, performance technologies, science, and engineering. Games and Simulation Arts and Sciences is an interdisciplinary program housed in the School of Humanities, Arts, and Social Sciences, with faculty and courses from multiple departments including Arts, Cognitive Science Communication and Media, Computer Science, and Science and Technology Studies. Launched in 2008, it has been regularly ranked as one of the top 20 games programs in the North America, with one of the only game writing concentrations in the world.

The Department of Communication and Media at Rensselaer is an internationally recognized center for interdisciplinary education and research. Our graduate and undergraduate programs prepare students to understand traditional and emerging communication technologies from a variety of perspectives, including rhetorical studies, media studies, human-computer interaction, game studies, technical communication, professional and creative writing, cross-cultural communication, and graphic design. Students learn to use words and images to communicate powerfully with a critical understanding of how media operate across global cultures.

Games and Simulation Arts and Sciences is an interdisciplinary program housed in the School of Humanities, Arts, and Social Sciences, with faculty and courses from multiple departments including Arts, Cognitive Science Communication and Media, Computer Science, and Science and Technology Studies. Launched in 2008, it has been regularly ranked as one of the top 20 games programs in the North America, with one of the only game writing concentrations in the world.

Screening of applications will begin immediately and will continue until the position is filled. To apply, please submit a letter of interest, curriculum vitae, up to three (3) portfolio samples and three (3) letters of reference at: http://rpijobs.rpi.edu/postings/3785. Applicants with more than three portfolio samples are encouraged to use their letters of interest to advise the reader that more samples are available upon request.
We welcome candidates who will bring diverse intellectual, geographical, gender and ethnic perspectives to Rensselaer’s work and campus communities. Rensselaer Polytechnic Institute is an Affirmative Action/Equal Opportunity Employer.

Games++

games++ is a free 12-hour game development event where participants build games from scratch over 10 hours, then put down their mice and pencils so the public can play their creations. Individuals and teams of all ages and experience are welcome - last year we had over 120 participants and hope you will join us!

Designed as a collaborative, communal making experience, games++ incrementally adds to the pool of amazing, experimental, unique, one-off games in the world.

http://gamesplusplus.org/

 

Call for Panel Participation – CAA Washington, DC 2016

The New Media Caucus invites artists, scholars, and theoreticians to submit proposals for a panel discussion titled Procedural Art: Game Platforms for Creative Expression. We welcome presentations focused on the design, aesthetics, and affordances of game platforms for new media art, as well as in critical approaches to this emerging genre. We are especially interested in sharing projects that demonstrate the creative use of game platforms in fine art contexts, and in highlighting the full range of possibilities this new medium offers.

Each participant will present a 10-15 presentation, and then participate in a discussion on the genre in relation to the larger art world.

Submission must include:

  • 3-page CV, submitted as PDF 

  • 300 – 600 word abstract that describes the artistic or scholarly work.
  • Documentation of art, if appropriate.

Publishing Requirement:Media-N Journal of the New Media Caucus will publish a conference edition after the CAA conference, showcasing conference proceedings sponsored by the NMC. To this end, Individuals are required to submit materials for the journal edition. Media-N offers flexibility regarding how to achieve the publishing requirement. Once invitations are accepted, the Editor-in-Chief of Media-N will contact the chair(s) to further discuss and plan for the publishing requirement. All materials for publication must be completed by mid-April after the conference.

NOTES:

  • This panel is for a 2-hour New Media Caucus sponsored panel session in the College Art Association Media Lounge.
  • Panelists must be New Media Caucus members. 
There are no membership fees. JOIN NMC
  • Panelists do not need to be CAA members. 

  • NMC does not fund conference fees, transportation, or hotels for panelists. 

  • Presenting during a 1.5 hour session does not disqualify you from chairing a panel or serving as a panelist in 2.5 hour session at CAA.

TIMELINE: 
Peer review will occur shortly after the deadline. 
Notification of acceptance will be late September. 


DEADLINE: 
Email submissions by August 31, 2015 to Victoria Szabo