Tag Archives: siggraph

OPEN CALL – Immersive Expressions: Virtual Reality on the Web – ACM SIGGRAPH Digital Arts Community

Submission Call for Online Exhibition
Immersive Expressions: Virtual Reality on the Web
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Virtual Reality presents a range of new possibilities for immersive expression and interactivity for artists and developers. The ACM SIGGRAPH Digital Arts Community is seeking projects for an online exhibition that explores the web browser as a medium for work at the intersection of creative expression and virtual reality. VR has had an exceptionally fast growing user base over the past three years with head mounted display options becoming increasingly portable and affordable. Along with the growing list of hardware variations like the Oculus Rift, HTC Vive, or PlayStation VR a number of new distribution models have also been released such as HTC Viveport, Oculus Store, Samsung VR or WEARVR. While much of the content delivered on these platforms are made to be experienced inside of game engines, VR has also made its way to the browser through a variety of projects using WebGL and three.js.

We are looking to showcase and discover new content that pushes conceptual or technological boundaries. It is important that these works be web-based. Online VR works are unique because they exist in the browser, unlike apps relegated to approval by a major distributor. We hope to engage indie developers, artists, computer scientists, and companies working at the forefront of web-based VR through the development of the exhibition.

The WebVR W3C Specification Draft has laid the foundation for content designers to build frameworks and applications for a multitude of browsers and hardware devices. This includes VR initiatives such as Mozilla's MozVR Team (mozvr.com) and accompanying A-Frame javascript framework. Oculus has also announced the ReactVR framework for enabling web-based VR experiences on the Rift in addition to inexpensive head-mounted displays such as Google Cardboard, Daydream View, or Samsung Gear. Artists and developers new to the WebVR arena are encouraged to apply and can take advantage of these resources.

We also encourage VR experiences and interactions that might not fit inside a typical commercial package. This includes works that are more abstract and conceptual, or those created by independent developers with a unique approach to virtual reality. Criteria for inclusion will involve technological innovation, creativity, design, and concept. Submissions could potentially include interactive experiments, games, animation, 360-degree video experiences or a hybrid approach. This call for work welcomes artistic interpretation and collaborations working from any discipline or intersection of art, science, design, and technology.

Works in progress will also be considered as long as they are in a presentable format by the end of April. For a list of resources helpful in getting started with WebVR see: http://lsuatlab.github.io/webvrnotes. Visit the ACM SIGGRAPH Digital Arts Community website at: http://siggrapharts.ning.com. Last year's exhibition site can be viewed here: http://science-unseen.siggraph.org. For more information contact dostrenko@lsu.edu.

Submit your work and learn more about the show at: http://bit.ly/graphvr.
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Timeline:
Submissions Open: November 25, 2016
Submissions Close: March 7, 2017
Notification of Acceptance: March 28, 2017
Exhibition Launch: May 2017
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The ACM SIGGRAPH Digital Arts Community fosters the evolution of a strong year round Digital Arts Community within the international organization and promote a dialogue between visual artists and the larger ACM SIGGRAPH community.

ART NEWS FROM SIGGRAPH 2016

HIGHLY INTERACTIVE ART GALLERY PRESENTATION - 'DATA MATERIALITIES'

TO BE SPECIAL FEATURE AT SIGGRAPH 2016 IN ANAHEIM

CHICAGO, June 16, 2016—Highly interactive art exhibits from around the world will be a special feature during SIGGRAPH 2016, the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. With the tagline "Render the Possibilities," SIGGRAPH 2016 will be held at the Anaheim Convention Center, 24–28 July 2016.

This year's Art Gallery, assembled under the banner "Data Materialities," represents a unique collection of 10 highly interactive installations created from 2003–2016.

SIGGRAPH 2016 Art Gallery Chair Jonah Brucker-Cohen said, "We have made a special effort to bring back large-scale, highly immersive displays for the Art Gallery. Our title, 'Data Materialities,' illustrates the fact that in 2016, we are all constantly surrounded by networks, information, and data. Whether these stimuli consist of electromagnetic frequencies or physical wired connections, networks are everywhere, consuming and permeating our offices, homes, schools, and public indoor and outdoor spaces. 'Data Materialities' exposes this plethora of data and transforms it to incarnations of tangibility that not only showcase their complexity, but also allow us to relate to them on a human scale. By injecting humor and kinetic energy to this year's exposition, the Art Gallery will make light of these data platforms and present them on a grand scale to reveal their ubiquity."

Artwork and artists for the SIGGRAPH 2016 Art Gallery Chair are selected by the program chair and not by a jury. This year's Art Gallery will be open to attendees during the following dates and times:

Sun, 24 July | Noon – 5:30 pm
Mon, 25 July | 10 am – 5:30 pm
Tue, 26 July | 10 am – 5:30 pm
Wed, 27 July | 10 am – 5:30 pm
Thu, 28 July | 10 am – 1 pm

"Data Materialities" Art Gallery highlights include:

Submergence | Chris Bennewith, Liam Birtles, Oliver Brown, Gaz Bushell, and Anthony Rowe, Squidsoup
"Submergence" is a large, immersive, walkthrough experience that uses up to 8,064 individual points of suspended light to create feelings of presence and movement within physical space. This video from YouTube user Nick Hunter shows the installation at the Geneva Mapping Festival.

Pixelbots | Paul Beardsley, Disney Research Zürich
Disney Research Zürich created a new kind of display in which pixels, called "Pixelbots," are represented as small colorful mobile robots which create cartoon-like images or animations. Pixelbots can be seen on the Disney Research YouTube channel, where they present a "Story of the Universe" animation, including a fish, a dinosaur, and a human.

The Kinetic Story Teller | Tine Bech, Independent Artist
"The Kinetic Story Teller" installation investigates how art, technology, and playfulness can create new systems of communication by materializing data through kinetic interaction - and offer people new ways of connecting with each other in public spaces. Two beautiful swings light up and display people's social media messages on screens, encouraging participants to connect while they play.

Plinko Poetry | Peiqui Su and Deqing Sun, New York University
A playful, interactive installation, "Plinko Poetry" has its roots in both the famous TV game show "The Price Is Right" and experimental blackout poetry. Every player can be both a winner and a poet. Drawing source text from current @nytimes and @FoxNews tweets, players can absurdly re-contextualize news headlines that are often overloaded with meaning.

For more information on the SIGGRAPH 2016 Art Gallery, please see: s2016.siggraph.org/content/art-gallery.

To register for SIGGRAPH 2016, visit s2016.siggraph.org/registration.

To follow conference news on social media, check us out on Facebook, Twitter, Google+, YouTube, Instagram, or the ACM SIGGRAPH blog.

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About SIGGRAPH 2016
The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, games, real-time graphics, virtual reality, and narrative shorts. SIGGRAPH 2016 will take place from 24-28 July 2016 in Anaheim, California. Visit the SIGGRAPH 2016 website or follow SIGGRAPH on Facebook, Twitter, YouTube, or Instagram for more detailed information.

About ACM
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.

Media Contact:
Dan Harary
Public Relations Director
+1.310.859.1831
danharary@siggraph.org

Call for Artworks: EXPRESSIVE 2015, “IDEA CHAIN” – Extended Deadline

Extended Deadline (submissions are due on May 15th)

The theme for the Expressive 2015 Call for Artworks is Idea Chain. In 1969, the artist Sol LeWitt published his Sentences on Conceptual Art, a series of statements that define the conceptual in contrast to the rational, and which explore differences between concepts and ideas. LeWitt, through this list of 35 sentences, describes the presentation of artworks as creating a kind of invisible conversation between artists, noting that “The words of one artist to another may induce an idea chain, if they share the same concept”, and further, that this induction is perhaps inevitable: “The process is mechanical and should not be tampered with. It should run its course.”

We invite artists to create works that reflect upon, or perhaps that challenge, the relation between the computational and the conceptual, to “run the course” of this dialogic process between the creative artists and computer scientists who will be present at Expressive 2015. This yearExpressive 2015 will host an installation gallery for artworks and demonstration projects where artist installations and computational demonstrations will be featured side-by-side. Accepted artists will be invited to present their work through a panel discussion or short oral presentations within the mainExpressive 2015 conference, to be held at Koç University Incubation Center in downtown Istanbul, Turkey on June 20th through June 22nd.

To submit an artwork, provide links to examples of the work, a short write-up describing the work and its relation to the theme of the call of entries (~2 pages), and details about the size and equipment needed for the installation. Interactive works as well as screen based works are encouraged, but we are open to any medium that explores topics related to the Expressive 2015 conference (Computational Aesthetics, Sketch-Based Interfaces and Modeling, and Non-Photorealistic Animation and Rendering). Please email the Arts Chairs at aforbes@uic.edu and anilcamci@gmail.com, and use the subject line “Expressive’15: Idea Chain” when submitting your materials. Submission are due by May 15th, 2015.

Angus Forbes and Anıl Çamcı, Expressive 2015 Arts Chairs
http://expressive.graphics/2015


Expressive is the fusion of originally three symposia that revolve around expressive aspects of computer graphics:

Computational Aesthetics (CAe) bridges the analytic and synthetic by integrating aspects of computer science, philosophy, psychology, and the fine, applied & performing arts. It brings together individuals with technical experience of developing computer-based tools to solve aesthetic problems and people with artistic/design backgrounds who use these new tools.

Non-Photorealistic Animation and Rendering (NPAR) refers to computational techniques for visual communication. Such techniques usually generate imagery and motion which is expressive, rather than photorealistic, although they may incorporate realistic elements.

Sketch-Based Interfaces and Modeling (SBIM) provides a unique venue for researchers, students and practitioners interested in sketch-based techniques to interact with one another, share lessons learned, show new results and discuss open issues.