Assistant Professor of Animation – School of Art – Digital Arts – Bowling Green State University

Assistant Professor, Digital Arts. Full-time, tenure-track. Competitive salary with full benefits. Start date: August 23, 2021.

Application Deadline: April 24, 2021

Duties include: Teach undergraduate and graduate courses in Digital Arts; participate in educational, professional and technical duties and activities within the Digital Arts division and in the School of Art.

Minimum qualifications: MFA or terminal degree in Digital Arts, Animation, Media Arts, or a similar field (e.g., Art and Technology, Interactive Arts, Kinetic Arts, Sequential Arts, Cinematic Arts); At least one year of college-level teaching experience (including being a TA) in art or related areas (e.g., Design, Technology, Media Production, Computer Science); Demonstrated knowledge of the principles of 2D and 3D animation as exemplified by Sample Portfolio; Demonstrated experience with 3D modeling and animation software such as Autodesk Maya, Adobe CC, Pixologic ZBrush, and other Autodesk products as exemplified by Sample Portfolio.

Preferred Qualifications: At least two years of college-level teaching experience as the Instructor of Record in Digital Arts or Animation; at least two years of experience working on creative production in the animation or gaming industry; expertise with 3D and 2D animation and also in one or more of the following areas: 3D modeling, visual FX, stop-motion, motion graphics, concept / visual development, storyboarding, compositing, game design, video, interactive art, programming, physical computing or installation art as exemplified by Sample Portfolio; experience teaching and advising graduate students; research, exhibition, production or professional involvement record (online or in-person conference presentations, publications, festival exhibition, client-based work, gallery exhibitions, or within emerging fields such as community activism and social media publications) at the national level.

To apply, use HireTouch (https://bgsu.hiretouch.com/) to upload: A letter of application including research interests; current curriculum vitae; the names and contact information of three individuals who will be asked to provide current (dated within the past year) letters of reference; statement of teaching philosophy including both a discussion of how you teach the principles of 2D/3D animation and a personal statement on diversity as it relates to the classroom, Sample Portfolio of professional work and student work that supports evidence of teaching excellence. The Sample Portfolio is a PDF document uploaded to HireTouch that contains 10-15 links to animations, videos, games, other time-based media or images. Images can also be embedded in the PDF. The portfolio consists of professional work (industry, research, or art) with short statements for each entry indicating the medium, concept, and your role in creating the work if the piece involved teamwork. Also include in the Sample Portfolio a second PDF file with 10-15 links to animations, games, or images of student work with a short statement describing the assignment criteria (if applicable). Note that file size is limited to 30 Mb. Where links are provided, please permit access ONLY to information specified in this application. Links must not provide access to materials that are not requested as part of the application dossier. Only complete applications will be reviewed.

For additional information, contact the Search Committee Chair, Bart Woodstrup, at woodbar@bgsu.edu. Background check and official transcripts required for employment.

BGSU is an Affirmative Action/Equal Opportunity Educator and Employer. We are committed to fostering a diverse and inclusive environment and strongly encourage applications from women, minorities, veterans, and individuals with disabilities regardless of age, gender identity, genetic information, religion, or sexual orientation. If you have a disability and would like to request an accommodation in order to apply for a position with Bowling Green State University, please call 419-372-8421.

About:

The Digital Arts Division offers BFA, BA and MFA degrees in four tracks:
• Digital Animation & Video – 2D and 3D animation with a strong emphasis on 3D character animation as well as video art, motion graphics, special effects and compositing.
• Imaging – still images informed by painting, collage and photography with a strong emphasis on expressive works and experimental printing technologies.
• Interactive Art – with an emphasis on creative art and game development, using code as art (HTML, CSS, Javascript, and Processing) for mobile devices as well as installation art.
• Emerging Media – including virtual environments, interactive and video installation, physical computing, gaming / virtual environments, augmented reality, and public art.

The School of Art (NASAD-accredited) consists of the Divisions of Art Education, Art History, Digital Arts, Graphic Design, and Studio Arts. The School has a current enrollment of 520 undergraduate majors and 32 full and part time graduate students, taught by 34 full-time faculty members. The School offers BFA degrees in Studio Art, Graphic Design, Digital Arts and Art Education, and BA degrees in Art and Art History. Graduate degrees include an MFA (with specializations in Two-Dimensional Studies, Three-Dimensional Studies and Digital Arts), an MA in Art History and an online MA in Art Education. In addition, this coming fall the School will begin accepting students into a newly established online MDes program.

We seek to instill in our students a belief that good work, in whatever medium or format, positively affects the world around it. School of Art students and faculty demonstrate their commitment to the Public Good by offering their skills and capacities to a wide range of impactful community projects and partnerships. The School of Art recognizes the extraordinary range of backgrounds, cultures, perspectives, work styles, education, rank, skills, and experiences integral to the advancement of culture through art and design practices. We approach inclusion as a collaborative and ongoing process leading to an ever stronger and more vibrant learning community. More information about the School of Art and its programs may be found at http://www.bgsu.edu/art.