In the 1990s when realtime computer graphics evolved into the 3D realm, the goal of engineers was to obfuscate the digital origins from which these graphics were generated. Preference was given to mimicking safe, familiar spaces, bearing easily recognizable (and predictably navigable) historic or natural signifiers (such as cities, forests, castles, racing tracks or spaceships). By removing the skin from these simulations, this series offers a glimpse into the alien territory of buffers, memory addresses, timing signals and other unseen systems infrastructure.
These images were produced on a heavily modified 32-Bit RISC computer, running a variety of videogame software. The output RGB video signal from the computer was then printed onto high contrast thermal paper, using a monochromatic medical imaging printer. The resulting thermotype prints were then digitally scanned and formatted.
Luis Hernandez is a Toronto based artist, game, and sound designer. He interrogates obsolete hardware systems to reveal their underlying architectures and potential expressive gamut.
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