Term Faculty (Non-Tenure Track) – Design (21-22) – DePaul University, College of Computing and Digital Media

DePaul University’s College of Computing and Digital Media (CDM) School of Design (SoD) invites applications for a full-time, non-tenure track Instructor of Design to begin in winter of 2022. Job responsibilities include teaching, service, and continued professional development.

Located in the heart of Chicago’s vibrant Loop, the School of Design, which launched in 2015, offers a learning environment that nurtures the development of new kinds of designers: flexible, interdisciplinary, life-long learners trained as collaborative problem seekers and solvers.

Graduates are capable of integrating existing and cutting-edge technologies and social practices into visualizations, games, apps, products, processes, and experiences that positively impact society. We are interested in candidates who are excited to realize a vision for the School of Design based on its core values:

  • Empowering Designers, Makers, Artists, Users, and Audiences
  • Cultural Impact and Relevance
  • Building and Nourishing Community
  • Diversity of People and of Experiences
  • Experimentation and Innovation

Qualifications
Qualified candidates should have a graduate degree (MFA, MDes, or equivalent) or bachelor’s degree and professional equivalence in a related field with a proven commitment to quality teaching at the undergraduate level. Record of professional practice and/or research/creative activity is required. Successful applicants will be able to teach theoretical and practical hands-on courses, will have industry and/or academic experience, and are motivated to work with faculty and students on building curriculum, leading school-wide initiatives, and/or participating on collaborative projects.

We are seeking candidates with expertise in areas related to graphic design and game design in one or more of the following areas:

  1. design methods including design research, concepting, and experimentation
  2. systems thinking and systems design
  3. interface or product design (including screen or physical interfaces, emerging technology, haptics, digital fabrication, etc.)
  4. digital design (design across media and mode)
  5. visual communication including 2D/3D typography, animation, or illustration
  6. creative programming such as Processing/p5.js or openFrameworks
  7. game development platforms such as Unity
  8. narrative storytelling and worldbuilding

We are especially interested in candidates whose work and interests align with DePaul’s Vincentian mission which calls the university to address the great questions of our day, promoting peaceful, just, and equitable solutions to social and environmental challenges. Specifically, the School of Design is working to develop curricula that addresses diversity and anti-racism and responds to contemporary industry trends, societal issues, and dynamic, intersecting design disciplines. You can read more about DePaul’s mission here: https://offices.depaul.edu/mission-ministry/about/Pages/mission.aspx.

DePaul University seeks applicants that reflect the diversity of its student body and the city of Chicago. Applicants who have experience working with a diverse range of faculty, staff, and students, and who can contribute to an inclusive climate are encouraged to identify their experiences in these areas. Women and members of historically underrepresented groups are especially encouraged to apply.

Application Instructions
For priority consideration, apply by September 30, 2021; applications will continue to be accepted until position is filled. Include a cover letter, curriculum vitae, statement of teaching philosophy, three letters of recommendation, and a URL of samples of relevant creative work and/or scholarship. Optionally, candidates may also submit sample syllabi from prior courses or a detailed syllabus for a proposed course in the area that you would teach.

Apply at https://apply.interfolio.com/86585

About:

Located in the heart of Chicago’s vibrant Loop, the School of Design, which launched in 2015, offers a learning environment that nurtures the development of new kinds of designers: flexible, interdisciplinary, life-long learners trained as collaborative problem seekers and solvers.