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The Pond of Person A

The Pond of Person A(2025) is a project that explores how we might reclaim or inhabit our subjecthood within an undefined entity that closely resembles ourselves. It asks: how do we take initiative and form a relationship when confronted with a presence that mirrors us throughout the process of subjective experience? The web space—often referred to as the "Sea of Data"—has become a contemporary site of self-reflection for users. As we know, the accuracy of this reflection has grown increasingly precise through algorithmic intervention.

The Pond of Person A constructs a web-based self-cognition through the artworks KISMET(2024) by Muhammad Toukhy. By navigating a virtual island and discovering a hidden pond, the audience moves as though surfing through a digital landscape. Upon finding and clicking on a "Mic-Bomb" within the pond, the artwork KISMET is activated, initiating a reflection of the audience’s action through both visual and auditory means. The Pond of Person A originates from the 2014 project The Lake of Person A by Bowie Bo Gyung Kim. That project explored multiple emotions evoked by a single object—an unknown lake in Warsaw, Poland. Inspired by the surface of that lake, The Pond of Person A reflects the varied emotional and perceptual responses triggered by another surface: the computer screen, or the “surface” of the web.

Move your mouse cursor over this panel and press the down arrow key or the 'S' key on your keyboard to descend from this screen. Then, search for the Mic Bomb on the island. The island’s tourists—so to speak, the audience—may also discover emotional treasures hidden within the pond on the island. Let’s go wandering!